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Dungeon Hunter 4 and Asphalt 7 pick up support for both MOGA controllers and 512 RAM devices

Dungeon Hunter 4 Windows Phone MOGA Pro Controller

It'due south not uncommon for Windows Phone viii games to require 1 GB of RAM at launch, only to later be updated to run on devices with 512 MB of RAM. This happens because optimizing a game to piece of work with less RAM takes extra time. Games don't take the phone's total banking concern of RAM to work with. On a 512 MB device, they tin can only access 150 MB. Sometimes a game tin be crammed into that space, sometimes non.

Gameloft's Dungeon Hunter 4 launched without 512 MB RAM support back in December. Yesterday'due south update added that support, allowing the game to run on low-memory phones similar the Nokia Lumia 520. The update also brought some other do good we didn't expect: MOGA controller back up! It even turns out that the most recent Cobblestone 7 (a game that already worked with 512 MB phones) update added MOGA support every bit well. Exclusive screenshots, hands-on video, and impressions after the break.

Dungeon Hunter iv

Like most all of Gameloft's games, Dungeon Hunter four uses a virtual analog stick and buttons for its affect screen controls. The publisher has fabricated a name for itself past bringing panel-style experiences to mobile, after all. Just some gamers require a physical stick and buttons, hence the MOGA controller support.

The MOGA experience in Dungeon Hunter 4 closely resembles that of playing the Windows 8 version with an Xbox 360 controller (and probably Dungeon Hunter: Alliance for Playstation 3 and Vita besides). Players can move their warrior of choice with either the left analog stick or d-pad. Pressing the right analog stick in whatsoever direction volition attack in that direction, not unlike a twin-stick shooter.

The A, B, and Y buttons perform the same functions as the three virtual buttons on the right side of the screen. Players can assign diverse skills and abilities to those buttons including attacks and contrivance maneuvers. The L1 push (left bumper) uses healing potions, whereas the R1 (right bumper) button performs a special move.

Dungeon Hunter 4 Windows Phone MOGA gameplay

Both the Select and Get-go buttons become to the menu, normally accessed past pressing the phone's Back push button or borer the player'south character portrait. From here, the cursor controls are by and large natural. The left and correct triggers (L2 and R2) motility through the top-nigh options/pages, while the d-pad or analog stick select individual choices within those pages.

Things get slightly more disruptive on the Earth Map, where players can select levels to play also as exit the game. On the earth map, the Left and Correct triggers still coil through the elevation-most options. Moving the left stick or d-pad volition select options from the left and right side of the map screen, such as Multiplayer, Challenges, Social, and Gameloft Live. To really select levels, y'all'll demand to use the right analog stick.

Dungeon Hunter 4 Windows Phone MOGA gameplay

Playing Dungeon Hunter 4 with a controller feels very much like the console version of Diablo Three. You tin can't hotkey quite as many attacks and abilities, only the combat is only as fast and fluid as you'd desire from an action-RPG. I'm a sucker for twin-stick controls.

It'south a shame that the Windows Phone and Windows eight versions of Dungeon Hunter 4 apparently don't share save data, but at least you can play on the get without a affect screen and then plug in to the MOGA controller when yous're at home for an even better experience. And thank you to the version 1.01 update, all Windows Phone eight users tin at present arrive on the fun.

  • Dungeon Hunter 4 – Windows Telephone 8 – 958 MB – Free – Store Link
  • Dungeon Hunter 4 – Windows 8 and RT – 1,066 MB – Free – Store Link

QR: Dungeon Hunter 4

Asphalt 7: Rut

Asphalt 7 Windows Phone MOGA gameplay

Asphalt eight (which launched in November) supported MOGA from the become-get, as I sympathise it. Its predecessor Asphalt 7 actually picked upward controller support afterward that aforementioned month in the version ane.1 update. Gameloft didn't advertise that back up, and I just recently picked up a MOGA Pro Controller, otherwise we'd have noticed sooner.

On summit of the new command option, the version 1.1 update brings a couple more new features. On the main menu, you'll find ii new options: Special Events and Lottery. Special Events are basically themed races for players to participate in. Not bad if you're looking for a interruption from Career, though I can't say whether Gameloft actually updates the Special Events with any regularity.

Asphalt 7 Windows Phone MOGA gameplay

The Lottery is just what you'd expect: a daily lottery to continue players coming dorsum to the game. This Lottery really has some absurd visual flair, as information technology involves a car driving around a circle total of prizes. Players can swipe left or right to determine which mode the auto spins. My showtime spin got me 50,000 game dollars. Not that much, but it would probably assistance a lot when you're but starting out.

Asphalt 7 Windows Phone cloud save

Speaking of which, I am unfortunately but starting out over again. The update really wiped out my salvage file. Asphalt 7 supports cloud saves (and even sharing progress between the Windows Phone and Windows 8 versions). But the phone game won't detect my Windows eight save; it just pulls up the fresh save that replaced my original, nearly complete relieve.

And now for the controls. Surprisingly, Asphalt seven's menus actually work meliorate with the MOGA controller than the Windows eight version did with an Xbox controller. On Windows 8, the controller emulates a mouse for some reason during menus. On Windows Phone, the d-pad and analog stick simply jump between menu selections as you'd expect. Much better.

Asphalt 7 Windows Phone MOGA gameplay

The racing controls also work great, for the most part. Steering with either the d-pad or left analog stick feels quite natural.

Curiously, the left and correct triggers do not controls acceleration and braking as they do on Windows eight. Instead, players can either apply the A button or Upwardly on the right analog stick to accelerate.  X, L1, and downward on the right stick handle braking. B switches camera angles, R1 activates Nitro, and both Start and Y intermission the game.

Races become pretty hard later in Asphalt vii'southward career, and then the extra precision afforded by the MOGA controller will come in handy. I won't exist playing through Career another fourth dimension, but anybody with a MOGA who still has a save file or has nevertheless to outset the game will want to take this game for a bulldoze.

  • Asphalt 7 – Windows Phone viii – 911 MB – Store Link
  • Asphalt 7 – Windows 8 and RT – 0.99 GB - $1.99 – Shop Link

QR: Asphalt 7

More MOGA from Gameloft?

N.O.V.A. 3 NOVA 3 for Windows Phone 8
N.O.V.A. 3

Now that 3 Gameloft titles back up MOGA controllers on Windows Phone viii, the natural question is whether Gameloft will go back and add together back up to previous releases. Modern Combat 4, Northward.O.V.A. iii, Six-Guns, Astonishing Spider-Man, Dark Knight Rises, and (to a lesser extent) Lodge & Chaos Online all practically beg for controller.

Windows Phone Central asked the publisher about the possibility of time to come support. According to a Gameloft representative, the addition of MOGA controls in Asphalt seven, Asphalt 8, and Dungeon Hunter 4 was not completely intentional. The Android versions of those games support MOGA, and somehow that code fabricated its way into the Windows Phone viii versions as well.

That's a curious explanation, considering that the Android versions of Asphalt 7 and Dungeon Hunter 4 worked with MOGA long earlier the games were even ported to Windows Phone. Why would the controller start working after an update instead of when the games launched? That's a mystery… Unless reader reports that neither game initially worked with MOGA were erroneous. I couldn't become Dungeon Hunter iv to recognize the controller a few days ago, merely I'm still kind of new to the accessory.

The best example scenario would exist for Gameloft to start wearing MOGA support in its Windows Phone 8 games loud and proud. MOGA controllers may be a niche accessory, but anybody who invests in 1 is going to desire more than games to play. Gameloft only wins by adding MOGA support to these games' store descriptions.

MOGA updates for the other games I mentioned are probably a pipe dream, but anybody should take to Twitter and let Gameloft know we want the characteristic anyhow.

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Source: https://www.windowscentral.com/dungeon-hunter-asphalt-moga-windows-phone

Posted by: munnmorofter1970.blogspot.com

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